
We will consider historical accuracy when it benefits gameplay, but the engine doesn't handle realistic stats that well, and conflicting battlefield reports on just about everything from weapons to troop performance.Experience the ultimate WWII RTS platform with COH2 and its standalone expansions. *DISCLAIMER: Spearhead I is NOT A REALISM MOD. Shermanator, Nordern, and Matt the Dane for all the videos!Īnd Starbuck for creating awesome Spearhead-specific skins for our units! SneakEye - For modding tips and creating custom units Georider - For his skins on some vehicles within the mod. Kasarov - For letting us use some UI assets! Relic - For keeping us busy with bugs every new patch :D LeePriest - For help as a former partner in the project. UKVAULTMAN - Also for creating some awesome Spearhead maps! MonolithicBacon - For creating amazing Spearhead-specific maps and gamemodes. Janne252 - Nearly wouldnt have gotten this far without his CheatCommands game mode!
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Choosing a doctrine (Company, Regiments, Tactics, Division, Corps, resepectively.) from the HQ is recommended. ? Doctrines: These are available as a means to provide more flexibility and options over the vanilla commanders in the form of abilties that complement playstyle, new units, and more. Accuracy may be effected by movement, crew experience, while reload times may depend on the placement of the ammunition storage within the tank. The tank with the better gun or thicker armor will quickly splatter the smaller tank, using coordinated attacks and flanking is crucial, especially for Allied tanks. Armor combat is a much more dangerous game. ? Redesigned Combat: Infantry is a game of tactics, you as the commander are responsible for their survival in battle. No faction will be left out entirely in a certain playstyle, such as defense, or tank combat, but neither do they all function the same.

? New Units: More units available such as the 3.7cm Pak 36, or the Bazooka-wielding Anti-Tank Squad for Americans. Automatic weapons can tear through multiple targets, artillery can pulverize multiple squads if left unchecked. Anything and everything has a potential chance to kill if used correctly. ? Deadlier Weapons: Greatly increased weapon damage and range across the board.
